--- title: "What to sell first: a 5-question scoring method for your first product" seoTitle: "What to sell first: a 5-question scoring method" deck: "Too many ideas? Score each one on outcome, demand, delivery time, price and what comes next, then start with the highest score." excerpt: "The best first product is the one you can deliver this week and explain in one sentence. A five-question scoring method, a worked example and the formats that sell fastest." category: "guides" publishedAt: "2026-05-22" publishedLabel: "May 22, 2026" readTimeMin: 3 author: "alex-tyshchenko" coverTone: "forest" coverLabel: "Ship one thing" updatedAt: "2026-10-17" faq: - question: "What is the easiest digital product to sell first?" answer: "Usually a template, checklist or guide that solves one specific problem, or a paid call. Both can go live within a week and need no custom build." - question: "Should my first product be a course or a membership?" answer: "Usually neither. Courses take longer to make and memberships promise ongoing delivery. Start smaller, learn what buyers ask, then build the course from those questions." - question: "How do I know if a product idea will sell?" answer: "Take presales or a waitlist with the price shown, and decide in advance how many sign-ups in 14 days means you build it." - question: "Should my first product be free?" answer: "Give away a lead magnet to grow your list, but make your first product paid. A sale is the only proof that people will pay." cta: href: "/digital-product" label: "Launch your first product on Tapmy" text: "Start on the Free plan and sell straight from your bio link." sources: - label: "Stripe pricing (US cards)" url: "https://stripe.com/pricing" tags: - digital-products - courses - ugc --- Sell first the offer you can deliver this week and explain in one sentence. If you have several ideas, score each from 0 to 2 on five questions (clear outcome, proof of demand, time to deliver, price fit and what comes next) and start with the highest total. A first product's job is to prove that someone will pay, not to be your best work. ## Why the first product matters less than you think {#why-it-matters-less} Your first product teaches you what your audience pays for, what they ask after buying and how you like to deliver. Those answers shape the second product, which is usually the better one. So pick for speed and learning, not for size. A small product that sells this month beats a big course that ships next quarter. ## The five questions {#the-five-questions} Table: Score each idea 0, 1 or 2 on every question; the highest total goes first | Question | 0 points | 1 point | 2 points | | --- | --- | --- | --- | | Can you describe the result in under ten words? | No | In one sentence | Under ten words | | Has anyone asked for it? | Nobody yet | Questions in comments or DMs | Five people you know would pay | | How soon can you deliver it? | More than a month | In 1–4 weeks | This week | | Do people already pay for similar things? | Not that you know of | Roughly, at other prices | Yes, at a price you can match | | Does it lead to a next offer? | Dead end | Loosely related | Obvious next step | ## A worked example {#worked-example} A fitness coach has three ideas: a Notion workout planner, a six-week online course and a paid form-check call. Scored honestly: Table: Three first-product ideas scored with the five questions | Idea | Outcome | Demand | Delivery | Price fit | Next offer | Total | | --- | --- | --- | --- | --- | --- | --- | | Notion workout planner | 2 | 1 | 2 | 2 | 1 | 8 | | Six-week course | 1 | 1 | 0 | 1 | 2 | 5 | | Paid form-check call | 2 | 2 | 2 | 1 | 2 | 9 | The call wins: people already ask for form checks, it can go live today and it leads naturally to a package of sessions. The planner is a close second and a good add-on. The course can wait until the calls show which questions come up again and again; that list becomes the course outline. ## Formats that get to a first sale fastest {#fastest-formats} - Templates, checklists and guides: made once, delivered instantly. - Paid calls: nothing to build beyond your calendar and a clear promise. - Live workshops: sell the date first, record it, then sell the recording. - Courses: slower to make, better once you know the questions. - Memberships: best later, because they promise ongoing delivery every month. ## Price it so the fees do not eat it {#price-the-first-product} Very low prices lose more to card fees. With Stripe's US rate of 2.9% + $0.30, a $5 product loses about 8.9% to processing, while a $29 product loses about 3.9% ([Stripe pricing](https://stripe.com/pricing)). If your idea only works at $5, bundle it or add something to justify a higher price. The [pricing guide](/blog/pricing-digital-products-without-guesswork) walks through setting the number. ## Validate before you build {#validate-before-you-build} - Post the one-sentence promise and the price, and take presales or a waitlist. - Decide in advance how many sales in 14 days means “build it”. - If it falls short, change the promise or the format, not only the design. - Refund presales promptly if you decide not to deliver. ## After the first sale {#after-the-first-sale} Ask your first buyers one question a week after they buy: what did you hope this would help with? Their answers tell you which promise to lead with, and often what the second product should be. Re-score your remaining ideas with what you learned; the order usually changes. ## Common first-product mistakes {#common-mistakes} - Building a big course before anyone has paid for anything. - Choosing the idea you find most interesting instead of the one people ask for. - Polishing for weeks; a clear, plain product that ships beats a beautiful one that does not. - Pricing so low that card fees take a large share of each sale.